Second Darkness (Campaign Primer)

It has happened before. A star from the heavens lances down upon an unsuspecting world, devastating and destroying in a storm of fire and ash, making oceans from mountains and graveyards from nations. Today, this event is remembered not for its violent destruction, but for the thousand years of darkness it created—darkness both metaphorical in the descent to barbarism and physical in the blotting out of the sun from the smoke and ash that blanketed Golarion. It was the end of the Azlanti race, yet it was the genesis of another. For as the proud Azlant fell, new eyes devoid of color and kindness opened in the deep caverns of the Darklands. And as this new race prospered deep below, its number swelling in secret, the seeds for a Second Darkness took root.

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Second Darkness (Campaign Primer)

Postby Ozymandius » Sat Feb 20, 2010 12:09 am

Campaign Primer

Character Creation
The Second Darkness campaign is designed to be as epic as possible; packed with more action, suspense and heroic moments than the standard Pathfinder scenario. As a result of this campaign goal there have been some changes to character creation listed below.

Ability Score Generation
Instead of the standard 20 point-buy for Pathfinder we will be utilizing a 25 point-buy system in order to maximize the above charactersitics and ensure that players do not feel "left out" because of negative or nominal ability statistics. Some rules do apply and are listed below.

1. No Ability Socre may be purchased past 18; however, it can be raised beyond this number by racial bonuses.

2. It is recommended that no Ability Score have a modifier of less than -1; it is also recommended that players try to minimize the number of modifiers that are 0.

Hit Points
All characters begin with their maximum hit points for their class as well as their bonus hit points from their Constitution ability modifier. In addition to these hit points they are given an additional thirty (30) hit points at first level.

Variant Rules
Because certain instances in previous home games have led to an imblance of power and a less enjoyable play experience, there may be no more than one summon spell in effect at any point in time. There are of course exceptions to this rule and this stipulation may be waived at the judge's discretion.

Story Arc
Shadow in the Sky (Levels 1-3)
Children of the Void (Levels 4-6)
The Armegeddon Echo (Levels 7-9)
Endless Night (Levels 9-11)
A Memory of Darkness (Levels 12-14)
Descent into Midnight (Levels 14-16)
- Philip Slama

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