HAVEN 2010; April 10-11, 2010

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HAVEN 2010; April 10-11, 2010

Postby teknoblade » Wed Mar 03, 2010 10:11 pm

HAVEN 2010; April 10-11, 2010

Sunshine Adventure Gaming
7921 Bird Rd #44
Miami, FL 33155
Phone: (305) 264-1250
Email: rpgs@bellsouth.net

HAVEN 2010 is a collective gathering of the various RPG Game Systems available. Located in Miami, Florida and hosted by Sunshine Adventure Gaming, this convention is home to several premiere events such as Pathfinder, Living Forgotten Realms, and Living Arcanis (Pre-Release Preview), as well as exhibition games of other systems including Call of Cthulu, StarWARS, Shadow Run, Vampire/Werewolf, etc.

EARLY Registrations ($20) are encouraged as space is limited though Walk-In’s ($15/Daily) are always welcomed and appreciated. PLAYER REWARDS include a Door Prize Dice Set (Est. Retail Value ~$3.50), TWO DAILY RAFFLES (Est. Retail Value ~$25.00), as well as TABLE AWARDS for MVP ($20 Store Credit) and Runner-Up ($10 Store Credit).

MIDNITE MADNESS is available upon special request for any Pathfinder and/or Living Forgotten Realms!!! Just gather a group together and see the Convention staff for Scenario. DON'T FORGET, Ask convention staff with time and provide relative event record sheet.

Pathfinder Society Scenario #37: The Beggar's Pearl
Written by James F. Mackenzie
(Tiers: 1–2, 3–4, and 6–7)
When a thief arrives at the Pathfinder Lodge in Almas bearing stolen artifacts and writings pointing the way to a lost dwarven gallery, you are sent into the rugged Aspodell Mountains to find the famed dwarven explorer last known to be searching for the gallery as well as the gallery itself. Once there you find a tangled web of darklands creatures in the thrall of a charismatic cult leader with ties to the darkest shadows of the First Realm.

Pathfinder Society Scenario #38: No Plunder, No Pay
Written by Larry Wilhelm
(Tiers: 7–8 and 10–11)
The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was caught after stealing a fiendish artifact of twisted origins bound for the Grand Lodge in Absalom and is the only one who knows where that artifact came to rest off the coast of the forever rain-drenched Sodden Lands. You are charged by the Pathfinder Society to break Captain Alazario out of prison and use him to guide you to the lost artifact. Prison, pirates, and horrors of the deep await you in a land where an honest day's wage never comes honestly.

Pathfinder Society Scenario #39: The Citadel of Flame
Written by Steven Robert
(Tiers: 1–2 and 4–5)
Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

Pathfinder Society Scenario #41: The Devil We Know—Part III: Crypt of Fools
Written by Larry Wilhelm
(Tiers: 1–2, 3–4, and 6–7)
Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools. Crypt of Fools is part 3 of the The Devil We Know series. Parts 1 and 2 can be played in any order, but parts 3 and 4 must be sequentially after 1 and 2. Look for part 4, Pathfinder Society Scenario #48: Rules of the Swift, in April 2010.

Pathfinder Society Scenario #43: The Pallid Plague
Written by Mark Moreland
(Tiers: 1–2, 3–4, and 6–7)
Reports from Andoran's Darkmoon Vale indicate that a new plague is causing the deaths of untold fey. The Pathfinder Society sends you there to aid the nymph queen in stopping the plague and finding and destroying its source. When the plague spreads to the human population of Falcon's Hollow, the need to find a cure grows more frantic. Can you save the many denizens of Darkmoon Vale from certain death?

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