Pathfinder Homegame!

The new (and improved) 3.5....
Its time to get our game on.

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Re: Pathfinder Homegame!

Postby Thanos » Mon Feb 15, 2010 2:31 am

we can discuss it at the sunshine game day coming up

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Re: Pathfinder Homegame!

Postby Ozymandius » Mon Feb 15, 2010 12:47 pm

I have downloaded the Second Shadow file from Paizo.com and looking at adapting most of it to form a central story arc. I'll post up later this week some ideas.
- Philip Slama

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Re: Pathfinder Homegame!

Postby Dwraith » Mon Feb 15, 2010 1:36 pm

think i will build ether a Trickster or a Arcane Archer...
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Re: Pathfinder Homegame!

Postby Thanos » Mon Feb 15, 2010 1:57 pm

The elf one?

Why not the legacy of fire?

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Re: Pathfinder Homegame!

Postby Thanos » Mon Feb 15, 2010 4:24 pm

Needles wrote:Legacy of Fire Legacy of Fire or any module they put out ought to be good enough. Legacy of Fire's back story is cool and seems fun. If anything, I'll play a Saucer, I mean Sorcerer in this campaign if anyone doesn't object, or want to play the same thing.


I am looking at playing a paladin

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Re: Pathfinder Homegame!

Postby Thanos » Mon Feb 15, 2010 9:22 pm

Ozymandius wrote:I have downloaded the Second Shadow file from Paizo.com and looking at adapting most of it to form a central story arc. I'll post up later this week some ideas.


That one looks good. This campaign has a base of operation for the players. All in total this is around 600 pages long. I will even order the maps for it.



here is the link blurb

I uploaded the world map you can open it and see riddle port on the top left of the map near Varisia

http://paizo.com/store/paizo/pathfinder/adventurePath/35E/secondDarkness

Chapter 1: "Shadow in the Sky"
by Greg A. Vaughan

The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped. What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more menacing—the dark elves have come to Varisia. Yet the threat presented by the drow from below may be nothing compared to a new threat from the skies above. Can a new group of heroes save the world from the Second Darkness?


This volume of Pathfinder kicks off the third Pathfinder Adventure Path campaign—Second Darkness—and presents a detailed gazetteer of the intrigue-filled streets of Riddleport, details the Gold Goblin Gaming Hall and several of Riddleport's most popular games of chance, and presents a half dozen new monsters native to the Riddleport region. It also contains a bonus adventure that presents a typical Riddleport thieves' guild.

For characters of 1st to 3rd level.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.


here is some reviews for part 1 It is rated just over 4 out of 5 stars

Reviewer: Danflor
Sun, Jan 18, 2009, 11:31 AM

My 5-Star review extends to all of the modules in this AP. The monsters at the back are very cool and perfect for any campaign run in the Darklands. The story itself has a lot of twists that are keeping my players guessing. The Pathfinder's diary has taken an interesting turn and I eagerly await the newt installment.

All in all, I would greatly recommend this to anyone who likes drow and seek to prevent the Second Darkness!
FullStarFullStarFullStarFullStarFullStar Superior AP
Reviewer: Eric Tenneson
Sun, Dec 21, 2008, 07:52 PM

I ran Rise of the Rune Lords (RotRL), and felt honored to participate in the bold new world of AP's of a rival of WotC. I recall orchestrating the RotRL AP well enough, but it was filled with growth spurs that could dissuade lesser DM's from taking the reigns (although it boasts a breathtaking first chapter, the Skinsaw Murderes, and the nefarious Hook Mountain Massacre).

Not so with this first chapter of Second Darkness. It starts strong and easy for even a novice DM to run a smashing game. Just let "everyone have a blast" be the motto, and I think you'll be hard pressed to be bored or frustrated. Much of the kinks are worked out, and Paizo has mastered their field.
FullStarFullStarFullStarFullStarFullStar Simple Functionality Improvement
Reviewer: kitenerd
Tue, Oct 14, 2008, 12:09 PM

Getting ready to run Second Darkness with my weekly game group. So far i like what i have read, but i am in the early prep part of things so i'll confine my comments and suggestions to presentation rather than content. I downloaded the PDF for the purpose of printing out maps and handouts etc.

It would be easier if maps and handouts were available as jpg's then i could gang them on a page as i saw fit and print them with less paper waste. I understand why there might be reluctance to do that.

Printing them out of the PDF is an acceptable solution once you figure out how to "fudge" the page numbers to facilitate printing. Here's what i mean. Second Darkness starts with: Front Cover, Front Inside, Title Page, Credits, Table of Contents and then Page 4. To my PDF reader (Preview - Apple OSX), Page 4 is actually Page 6. So every time i need to print a page i need to add 2 to the page number i'm viewing. Simple enough, but annoying and easy to fix.

Just posting this as a suggestion and a way to make a great product even better. Keep the good stuff coming!!!
FullStarFullStarFullStarFullStarFullStar a DMs only review- Riddleport is awesome!
Reviewer: Lord Snow
Tue, Sep 23, 2008, 08:48 AM

Riddleport is a large port city brimming with life, magic and adventure. Exotic wares and bizarre merchandise are brought from across the world to the open market here, which serves as an idle crime-planthouse.
Recruited as bouncers, bodyguards and special agents of a casino manager, the PCs are going to face a ride they did not sign up to. Gangster wars, scams, and arcane phenomena make the every day life of the typical Riddleport citizen an interesting one, but when a cloud as black as ink appears in the sky (supposedly connected to the famous cipher gate), an evil much, much more sinister than any city scum could ever be accompanies it. Could your PCs survive the revelation of a ten thousand years old elven conspiracy?
Packed full with cinematic moments, creative ideas and setting, and deep and complicated NPCs, SitS is a blast of a way to expose newbies to D&D, as well as a way to surprise and intrigue older players in the game. Its just that good.
FullStarFullStarFullStarFullStarFullStar First AP for me so didn't know what to expect
Reviewer: 0gre (RPG Superstar 2010 Top 16)
Wed, Sep 10, 2008, 11:51 PM

I've never DMed an adventure path before, I did run Red Hand of Doom which is close but not quite it. I found that for the money this is a very rich source book. I would give it 5 stars but as someone pointed out I'm not sure the storyline is compelling enough to engage my players directly. The good news is that the individual pieces look like a blast, it's just the main storyline I'm not entirely certain about. My plan is to see how they react. If they don't play by the plan them I think there is enough source material here I can use the parts and play the adventure piecemeal and still have a great time.

I don't particularly care for the set piece but it might grow on me. I'm more likely to use it if the players fail to take the main hook in the adventure.

Other notable "really cool" stuff. The Player's Guide is great (you only get this with the subscription though), my players love it and it's a great way to get them engaged in the gameplay. The beastiary is filled with some great critters and very well presented. The magic items in the players guide and in the main adventure are also very nice.

Overall an easy 5 stars on the value front.
FullStarFullStarFullStarFullStarFullStar Didn't think Part One has a big enough hook
Reviewer: baradifi
Tue, Sep 9, 2008, 10:24 PM

Hi, there will be NO SPOILERS in this review. And before you flame me, I LOVE Paizo and want to marry them and have a million of their babies. But I was dissapointed by this highly anticipated first chaper of Adventure Path three.

Review:
Adventure Path Part one: 2.5 stars
Fluff, Set Piece Adventure, art: 3.5 stars

I didn't feel like the first part of the adventure was written well enough to really hook the players. A key NPC is not fleshed out enough to be truly compelling. It's also a very specific 'genre' of game -- a small-time mafia story -- and your PCs might not go for it unless you prepare them to play in that genre.

Even with such prep and even with characters made for the setting, I can see the players easily ignoring the main hook and leaving the adventure plot far behind, which I don't feel should be a risk in the very first adventure of a campaign.

The first 'Set Piece' adventure I thought was a better intro to the city of Riddleport, but it is too linear. I preferred teh writing in LB1: The Last Baron or any of the Darkmoon Vale adventures.

The story arc for this path is a different matter: it's a bit Hollywood and maybe a tad cheesy, but will work well for a 'big' campaign ... if the plotwriting gets better.
FullStarFullStarFullStarFullStarFullStar Great -not-so-good-aligned- start!
Reviewer: Hugo Solis
Wed, Aug 27, 2008, 12:08 PM

I liked this adventured a lot! A bit alike Edge of Anarchy with several encounters to get the PCs to familiarize better with Riddleport and a great opportunity to get Roots in the place. Also I feel the adventure is open to have a wider arrange of alignments, not only for do-gooders!

Hope the review doesn't have spoilers...
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Re: Pathfinder Homegame!

Postby Ozymandius » Tue Feb 16, 2010 10:38 am

Go Here for basic information: http://www.livingcity.net/viewtopic.php?f=41&t=9357&start=0

The reason I chose the Second Darkness is because it offers more in the way of role-playing, character interaction with NPCs, provides a dark setting with a great backstory AND it is the only Adventure Path that comes with a "Players Guide" similar to a Gazetteer for those who will participate in the campaign.

I've already purchased, downloaded and reviewed the material and it makes an excellent framework from which to base the campaign on.

Let me put it this way so you can all understand what these adventure paths are:

90% Background and Summary
10% Box Text

What I plan to do is get some more Box Text (descriptive information to give players a good feel of the place) because these are designed similar to the Pathfinder modules when it comes to actual box text.

The arc goes from 1st to 16th so I think that will be fine for us.
- Philip Slama

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"OMG I can't believe I just got censored on LC.net!!!111 IS ADOLFO SEEING THIS sh*t!!!" -TheWorldsGreatestWarrior.

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Re: Pathfinder Homegame!

Postby Needles » Tue Feb 16, 2010 11:37 pm

Your the man, PJ! Are you running this, or are we all expected to take turns? :D
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Re: Pathfinder Homegame!

Postby Thanos » Wed Feb 17, 2010 1:24 am

No one is expected to run. If you would like to make a few encounters/run a scenario that is cool but nothing is mandatory. I may make a home base adventure if I can make it cool enough and get the mechanics to work.


I want to thank PJ too. He is buying all the parts and putting a lot of work into the campaign.

Everyone needs to think about their back stories so PJ can incorporate them into the campaign. This is your chance to have a custom part of a campaign based on your character. The more you put into it the better it will turn out.

The 5 standard faction from Pathfinder society are available. I am going to play a Human Osirion Paladin. I think it is safe to say you will probably never see a Paladin like mine ;). I have my miniature picket out and character built just need to come up with a epic back story.

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Re: Pathfinder Homegame!

Postby Ozymandius » Wed Feb 17, 2010 12:24 pm

Ed,

Philip - Senior Dungeon Master
Richard, Ralph, The Godfather of DnD in Miami, - Assistant Dungeon Masters

I am using the Second Darkness Adventure Path as the "framework" for the campaign. It is pretty basic (the adventure portion) but the background and summary sections are what make it a great setting. So in response to your original question: Yes, we will be writing our own "stand-alone" adventures and you are not expected to judge.

If you WISH TO WRITE AN ADVENTURE you are more than welcome to do so!

If you are going to participate in the campaign, once we have confirmed you as participating I will send you the "Darkwood Gazetteer" which is a 50 page player document designed specifically for the Second Darkness campaign with background information, new traits, a new prestige class, feats, spells and NPC introductions.
- Philip Slama

"Sex is like the death penalty. One outcome, multiple ways to carry it out," -Stephen Colbert.

"OMG I can't believe I just got censored on LC.net!!!111 IS ADOLFO SEEING THIS sh*t!!!" -TheWorldsGreatestWarrior.

Email: Finn_Durandall@Hotmail.com

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Re: Pathfinder Homegame!

Postby Thanos » Wed Feb 17, 2010 1:38 pm

here is some Riddleport slang from the guide. Some are funny. a lot of slang for hookers!

Abbess: A priestess or whore of Calistria

Bridge Monkey: Someone from Magnimar

Capp: A trusted lieutenant or henchman

Cattle: A group of Varisians

Cow: A Varisian

Church Work: Any lengthy job that is slow to finish or
is otherwise drudgery

Dog Biter: A large rat, small child, or halfling

Earth Bath: An unmarked grave

Easy Lad: A male prostitute

Fancyboy/Fancygirl: A cyphermage (sometimes an elf )

Gendarme: A city guard

Grog-Blossom: A facial pimple, or an unsavory person

Hushman: A hired killer, generally one kept on semipermanent
retainer

Kiss: To stab someone—“Kissed the snickersnak” is a
phrase used to mean “Got murdered”

Laced Mutton: A prostitute (gender neutral)

Leaky: Someone who can’t keep a secret (“Don’t tell
him about the heist—he’s leaky!”)

Lumber: A passenger on a ship (typically an unwanted
or unwelcome passenger)

Pigeon: A person targeted by a criminal to be the victim
of a crime, or a person that visits a prostitute

Pigmeat: A dead body, or someone who is about to
become dead

Pump-Sucker: A dwarf (particularly one who works at
the Gas Forges)

Quickwife: A female prostitute

Rathole: The mouth (especially a mouth that belongs
to someone who is saying unwelcome things)

Rotgut: Liquor (particularly foul-tasting liquor)

Sideshow: A tiefling

Snickersnak: A small knife that can be easily hidden
on a person’s body

Soaker: A priest of Cayden Cailean

Soggy Plum: A drunk

Whisker: A wererat

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Re: Pathfinder Homegame!

Postby Needles » Wed Feb 17, 2010 3:13 pm

I love Soaker: A priest of Cayden Cailean. Like I said, PJ, your the man. At the moment I don't have an adventure. Everytime I write one it is average or below average. :D
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