Pathfinder Homegame!

The new (and improved) 3.5....
Its time to get our game on.

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Thanos
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Pathfinder Homegame!

Postby Thanos » Fri Feb 12, 2010 3:35 pm

Soon we will run out of pathfinder society scenarios. I talked this over with Ralph, The Godfather of DnD in Miami, and we agree we start a pathfinder home game. Nothing has been decided beyond that.

These are some ideas I have. We can loosely follow pathfinder society rules with factions and include our own back-stories on our characters to be included in the campaign. Say you want to run a castle campaign for higher level. We could make that into a story arc.

I think we should run from 1 to 15 level and break the campaign into story arcs. Players could create/DM their own story arc if they wish. Some story arcs could be Pathfinder adventure paths and other could be players made.

I would ask Renee and PJ if they have time to make a epic campaign story outline and then we can get down to flushing out the individual arcs. Decide what time line to have our pathfinder campaign in.

Leveling would be based off completing scenario like pathfinder society but would be scaled. More scenarios at higher level to advance. I think all players should level/receive gold no matter if you show up or not. That way no one falls behind. You would lose out on prestige points and maybe some magic items but that shouldn't be anything too major because you are leveling and getting a share of gold.

We could adjust prestige point if we want to run high magic or whatever.

We could try running 2 characters and make some special faction play or 2 party scenarios.

These are just some preliminary ideas I have and I am interested in what everyone else thinks. I think everyone would want to be involved to make it work.

Please post in this thread if you would be interested and any ideas what would make the perfect home game for you.

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Re: Pathfinder Homegame!

Postby DennyCrane » Fri Feb 12, 2010 5:30 pm

Wow, you guys are going to run a Pathfinder home game?

That sounds like it could be a lot of fun...how many people can play in it? I'd be interested in coming to something like that. Is there room?

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Re: Pathfinder Homegame!

Postby Ozymandius » Fri Feb 12, 2010 5:42 pm

A Pathfinder home game?

I would be interested...

Levels 1-15...let me think about that.

Levels 1-4 (6 Episodes)
Levels 4-7 (9 Episodes)
Levels 7-10 (9 Episodes)
Levels 10-12 (9 Episodes)
Levels 12-15 (12 Episodes)

That would give you 45 sessions of game play which is roughly equal to two seasons of Pathfinder; which would equal out to 45 weeks of play. That's some serious character development, story arc expansion and most importantly of all...keeping people interested in the game.

Of course I could see a few things in there (maybe at like 7th and 12th level you throw in an "interactive" style game) to punctuate the change in story.

Two characters could be extremely interesting...but it would be complicated. The schedule would have to be posted in advance of what's being played (and probably they should be played arc-to-arc) if you did that.
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Re: Pathfinder Homegame!

Postby Needles » Fri Feb 12, 2010 11:08 pm

I believe most people do not have the talent to make these story arcs such as myself. Dming is not one of my strong points nor do I create cracked out characters. I'm thinking you would have plenty of players, but not enough story writers for these story arcs you speak of. Are you thinking of running two campaigns at the same time? What days would you be doing this? :D
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Re: Pathfinder Homegame!

Postby Ozymandius » Sat Feb 13, 2010 3:02 am

It would be easy to write out the adventures...trust me on that.

No, not two tables, but two SETS of charactersd that way you ahve options.
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Re: Pathfinder Homegame!

Postby Thanos » Sat Feb 13, 2010 3:08 am

Needles wrote:I believe most people do not have the talent to make these story arcs such as myself. Dming is not one of my strong points nor do I create cracked out characters. I'm thinking you would have plenty of players, but not enough story writers for these story arcs you speak of. Are you thinking of running two campaigns at the same time? What days would you be doing this? :D


It would probably be whenever we can play. Maybe on Sundays when we don't have pathfinder society scenarios. There is a whole bunch of pathfinder adventure paths we could convert to the campaign. We could read the reviews and pick the best ones. I think PJ is interested in making some arcs. I can try and make one or maybe I will just pick one of these and run it. Check out the links

http://paizo.com/store/paizo/pathfinder/adventurePath

http://paizo.com/store/paizo/pathfinder/pathfinderModules

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Re: Pathfinder Homegame!

Postby Dwraith » Sat Feb 13, 2010 11:08 am

i would be down for that...
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Re: Pathfinder Homegame!

Postby Thanos » Sat Feb 13, 2010 10:38 pm

this adventure path looks pretty cool
they take you all the way to 15th level. We could run one of these and fill the rest with out our created material or run couple adventure paths at the same time back to back


this one looks desert based


http://paizo.com/store/paizo/pathfinder/adventurePath/35E/legacyOfFire

this looks like elves/forest

http://paizo.com/store/paizo/pathfinder/adventurePath/35E/secondDarkness/v5748btpy84em


what is everyone thoughts on character creation

I was thinking like pathfinder society with 24 point buy.

Low to medium magic world

expand the races to some 3.5 favorites and maybe even expand some classes from 3.5

what areas of the world does everyone like?

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Re: Pathfinder Homegame!

Postby Thanos » Sat Feb 13, 2010 10:55 pm

Legacy of Fire Legacy of Fire
88 88
Fire in the Blood
Hundreds of years ago, the efreeti Prince Jhavhul
sought to impress Ymeri, Elemental Queen of
the Inferno, and offered himself as her consort.
She rebuffed him with hardly a thought,
observing how he was a simple prince with
no army and but a fragile genie’s body to
offer her. Humiliated and enraged, but more
determined than ever to win Ymeri’s favor,
Jhavhul decided to raise an army and become
the monster she wanted as a lover.
Jhavhul traveled to the Material Plane in
order to impress his cruel mistress, but once
there he was swiftly captured and imprisoned
by a wizard-priest named Ezer Hazzebaim.
With Jhavhul’s forced assistance, the human
mystic and his army of slaves and servitor
spirits scoured the northern deserts in search
of the corpse of Xotani the Firebleeder, one
of the monstrous Spawn of Rovagug. The
discoverer of the Firebleeder’s grave, legend
said, could reincarnate himself
in the form of that great,
devastating beast. All it would
take was 1000 wishes, less than a
year’s work for an enslaved genie
like Jhavhul.
Before the ancient wizardpriest
discovered Xotani’s final
resting place, however, his
control over Jhavhul slipped.
Ezer narrowly survived the
resulting battle, abandoning
his plans and army by escaping
to the Plane of Fire. Jhavhul led his
newfound army on a bloody crusade
across the northern deserts to celebrate
his victory, and continued his former
master’s search for the Firebleeder’s
corpse, for if he could take on
Xotani’s traits, surely he would be
irresistible to Ymeri. Building on
Ezer’s research, Jhavhul located the
Firebleeder’s immense remains in
a large cavern deep beneath the
Brazen Peaks.
In order to infuse himself with
the power of the Firebleeder, Jhavhul
needed to expend 1,000 wishes
to ready the transformation. This
he could not accomplish alone.
Jhavhul knew he must put his own wishes in the mouths
of mortals. So he settled in to become the ruler of a
temple devoted to Rovagug, a place that came to be known
as the House of the Beast. Over the course
of a single season, weird castles appeared
in the Brazen Peaks, men transformed
into legendary creatures, and others swam
in piles of coins that appeared out of thin
air. Some gained immortality while others
reunited with never-were sweethearts or
old lovers miraculously returned to life.
In each case, Jhavhul’s wishes nudged
the multiverse, smudging destiny and
reweaving fate.
Genies wise in the way of wishcraft learn
to sense the ripples of fate, hearing in their
flow an ethereal symphony. To a trained
ear, Jhavhul’s blunt manipulations of
reality resounded like an orchestra playing
furiously out of tune. The cacophony
drew the attention of Nefeshti, a
djinni princess whose own wishmastery
had gained her a force to rival
Jhavhul’s, led by a quintet of powerful
terrestrial genies called the Templars
of the Five Winds. According to
an ancient wish put into play
by Nefeshti, her templars
would live forever so long
as they retained her favor.
But even immortality
couldn’t hold back
the sheer outlandish
grandeur of an army
of self-created supermen,
each with its own imaginative,
unique gift of fate. After a series of
battles in which Nefeshti’s forces
grew fewer and fewer in number,
the Templars of the Five Winds set
upon a desperate strategy. Using
an artifact known as the Scroll of
Kakishon, Nefeshti’s human lover,
a wizard named Andrathi, trapped
Jhavhul and his forces in a forgotten
demiplane by sacrificing himself to
the cause.
Before Nefeshti could reclaim the
scroll—and those trapped within
it—from the field of battle, the ancient
Spoiler Warning!
What follows is both
the background and the
outline for the Legacy
of Fire Adventure Path.
If you intend to play
in this campaign, be
warned! The contents
of these two pages
spoil the plots of the
upcoming adventures as
thoroughly as possible!
adventure outline adventure outline
89 89
parchment fell into the hands of one of Jhavhul’s lowest
assistants, a craven gnoll cleric named Shirak. She knew
that if she kept the map safe, someday she or one of her
ancestors could release the efreeti prince and be greatly
rewarded. When Nefeshti arrived on the scene, Shirak had
long since fled back to the depths of the House of the Beast
to hide the Scroll of Kakishon, and ever since, the Templars
of the Five Winds have kept vigil for even the slightest hint
of their old enemy’s return.

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Re: Pathfinder Homegame!

Postby Thanos » Sat Feb 13, 2010 11:01 pm

this adventure path looks pretty good too

there is a free players guide

http://paizo.com/store/paizo/pathfinder/adventurePath/35E/riseOfTheRunelords

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Re: Pathfinder Homegame!

Postby Thanos » Sun Feb 14, 2010 12:35 pm

here is folios we could use with the adventure paths and areas around Galorion

http://paizo.com/store/paizo/pathfinder/pathfinderChronicles/35E

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Re: Pathfinder Homegame!

Postby Thanos » Sun Feb 14, 2010 12:58 pm

I think we should use a 25 point system for ability scores. This is the Epic point buy for pathfinder.

Trait Bonus

I think it could be fun to have Extra traits that your character acquires as you complete adventures. These traits could be acquired every 2 levels just like feats and would be available depending on your actions or what you have completed in the adventures. You hang out in the desert long enough you can pick up a desert trait. The extra first level trait could be based off your characters back story that you create. You get the rest as the story continues.

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Re: Pathfinder Homegame!

Postby Thanos » Sun Feb 14, 2010 1:22 pm

We could use the Optional character development in the campaign guide.


and there is pathfinder firearms

Firearms
Weapon Cost Dmg (M) Critical Range Inc. Capacity Weight T ype
Ranged Weapons
Blunderbuss1,3,4 1,400 gp 2d65 x2 20 ft. 1 5 lb. Bludgeoning and piercing
Musket2,4 1,800 gp 1d8 x3 90 ft. 1 9 lb. Bludgeoning and piercing
Pistol1 1,400 gp 1d6 x2 60 ft. 1 4 lb. Bludgeoning and piercing
Revolver1,4 2,600 gp 1d6 x2 60 ft. 5 5 lb. Bludgeoning and piercing
Rifle2,3 3,000 gp 1d8 19–20/x3 150 ft. 1 8 lb. Bludgeoning and piercing
Scattergun2,3 2,200 gp 3d65 x2 30 ft. 2 8 lb. Bludgeoning and piercing
1 This firearm requires only one hand to use.
2 This firearm requires two hands to use.
3 Small creatures take a –2 penalty on attack rolls when using this firearm.
4 This firearm has a misfire chance on a natural 1 or 2.
5 This firearm deals 1 die less damage per range increment beyond the first. It cannot deal precision-based damage, such as from a
sneak attack or from attacking a ranger’s favored enemy.

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Re: Pathfinder Homegame!

Postby Needles » Sun Feb 14, 2010 11:54 pm

Legacy of Fire Legacy of Fire or any module they put out ought to be good enough. Legacy of Fire's back story is cool and seems fun. If anything, I'll play a Saucer, I mean Sorcerer in this campaign if anyone doesn't object, or want to play the same thing.
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Re: Pathfinder Homegame!

Postby Griffman » Mon Feb 15, 2010 12:29 am

When are we looking at starting this?
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