leveling monsters

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leveling monsters

Postby Thanos » Thu Jan 07, 2010 9:18 pm

PJ and Renee does this help?

As for advancing monsters, the Bestiary does a pretty good job of spelling that out step-by-step. Personally, when I advanced a monster, I say, "ok, I want a 5 HD ghoul" and then re-design the ghoul to 5 HD following the rules for making a 5 HD undead and then add the ghoul abilities back in, check the whole thing against table 1-1 (the most important table in the Bestiary IMNSHO) and insure that I'm balancing the new advanced ghoul appropriately for its CR and make adjustments up or down where necessary. Advancement is 1/2 science and 1/2 magic and 1/2 art (see what I did there?).

Looks like they really need some scenarios.

Joshua J. Frost (Events Manager), 50 minutes ago
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yoda8myhead wrote:

WelbyBumpus wrote:

I have one friend--who wrote a half-dozen LG adventures--who outlined a pretty neat adventure set in Nidal. But you aren't looking for adventures in Nidal (only Absalom and Qadira), so he's shelving it.

Really? I think Josh would jump at a good adventure regardless of where it's set, but I could be wrong.

Yeah, I need to change that page. I'll take a good scenario. Period.

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Re: leveling monsters

Postby thetrickygnome » Sat Jan 09, 2010 12:00 am

I'd have to look at the tables and the rules and compare them to what this guy said and see if
it makes sense both mechanics and number wise.

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