That series was utterly unending... the time traveling was a great notion but I think it would have been a great idea for the writer to actually learn a little about their subjects. Having puzzles to solve in adventures is a good idea but they should be brain teasers and actually use the characters abilities without penalizing them KARMA. Example, the whole 4 wires for the power source and bomb. Lets make them spend two to four times the KARMA we will get to solve the problem. These KARMA awards don't make sense for a party and I continue to suspect is per player and not group KARMA.
Otherwise the adventure was overall fun, the game just seemed to lag. The story was actually very cool and made and excellent plateform for an adventure. I think an adventure like this one should be run on and off unless the segments can be finished in 1-2 sessions.
System: Classic Marvel Super Heroes Campaign
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