I still see a lot of bitching regarding a lack of options. Time is what is needed. Arcane Power, Martial Power, etc. have tons of options. I also see a hint of I just want to crack the system, which I have yet to meet someone who is not guilty of cheesing out yet. Its part of the fun.
To backtrack a bit, I think the only reeason there wasnt a huge amount of bitching from 2nd to 3rd was b/c D&D had basically been dying as a brand... (also forums such as these didnt really exist) TSR was bankrupt and had not been publishing much, and the buyout by WotC is basically what saved D&D. Trust me it was not for altruistic reasons, there was money to be made... greed is always a factor. I don't know why people seem to have an issue with greed... companies dont produce a product for fun, b/c you can't pay employees or overhead costs with fun. (I think we saw that first hand in the death of SilverDragon... different context but same principle).
I am happy to be part of the 4th ed joy joy supporters as Ray labels me apparently.
Also, LG had only backstory and Interludes to really keep story up... sometimes there was a bad ass storyline, but for the most part the writing of LG was largely forgettable, so dont hold that up as an example. In a 4 hour one shot adventure, there is not time for tons of story unless you rock as a writer... combat is the name of the game. I see LFR as a dungeon crawl, same as I did LG... boring intro story, combat, interlude, combat, interlude, combat. Maybe Im just juvenile, but I love the combat. Story is nice for framework, but really only enjoy the story if its really compelling. Aka, story has to be better or more intriguing than combat. Rarely happens.