New mods for DnD XP

The shiny new D&D living campaign from WoTC

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Needles
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New mods for DnD XP

Postby Needles » Sun Nov 16, 2008 8:48 pm

If these are the new games coming out we are going to have to get the ball rolling. These mods are for levels seven to ten. I've got a fifth level and a third level character. I can see some gamedays coming soon at a game store near you. At least I hope so soon at a game store near you.

http://www.baldmangames.com/ddxp/

CORE1-6 Incident at the Gorge of Gauros [premiere]
Powerful forces work, for both weal and woe, in the lands surrounding
the decimated nation of Thay. Where the forces of good and evil clash
great power can be unleashed, drawing those who seek destruction, and
those who strive to prevent destruction: A Living Forgotten Realms
adventure set on the border between Rashemen and Thay for characters
levels 7-10.

CORE1-7 Sovereign of the Mines [premiere]
Someone is interfering with valuable shipments from the mining
community of Ioma Town. Production is way down, and the rulers of Amn
aren't pleased. The evidence indicates that it's an inside job… deep
inside. Adventurers are needed to go into the mines and find out who
(or what) is trying to sabotage the Iomic Crystals. A Living Forgotten
Realms adventure for characters levels 7-10 set in the Nelanther
Isles.

SPEC1-2 Zhent's Ancient Shadows [premiere - special]
Rumors of an ancient artifact, sacred to Shar, have proven all too
true. The church of Amaunator has assembled an expedition to return to
Zhentil Keep, enter the dangerous twilight-shrouded southern ruins,
and destroy the artifact before it can return to its dark mistress.
Will you join the followers of the Light on their quest to purge the
Shadow? A two-round continuous-play Living Forgotten Realms Special
adventure set in Zhentil Keep for characters levels 7-10.

CORM1-3 Head Above Water [premiere]
The Valwater family has fallen on hard times but believes that a
secret near their family's decaying estates may redeem their good
name. Can the PCs uncover the truth that will restore the family's
honor? A Living Forgotten Realms adventure set in Cormyr for
characters levels 7-10.

IMPI1-3 Lost Souls [premiere]
Few realms have greater need of the Crying Godʼs followers than
Impiltur, a once strong and peaceful nation now in rapid decline. When
the suffering of lost souls is too great for even the painbearers to
endure, will you help share the burden? A Living Forgotten Realms
adventure set in Impiltur for characters levels 7-10.

MOON1-3 Black Gold [premiere]
Dirty Barnison got his treasure: a mysterious, almost invisible,
metallic stone of some unknown substance. A visitor from a far away
land now asks you to help him find some more of it and is willing to
pay top price for your efforts. A Living Forgotten Realms adventure
set in The Moonshae Isles for characters levels 7-10.

TYMA1-3 Tools of the Trade [premiere]
You are asked to investigate the theft of caravan goods in the village
of Ruinspoke. Aside from the monetary value of the stolen items, the
reputation and prestige of House Jalt are at stake. Sometimes an
accident is just an accident, and sometimes it's a clue to something
far more sinister. Adventuring isn't the only dangerous profession. A
Living Forgotten Realms adventure set in Tymanther for characters
levels 7 - 10.

AKAN1-2 The Depths of Airspur
Kidnappers have taken the daughter of a wealthy noble lord. You are
entrusted with the task of saving her before it's too late. A Living
Forgotten Realms adventure set in Akanûl for characters levels 4-7.

BALD1-2 The Night I Called the Undead Out
You are asked to recover a stolen statue from an abandoned mansion in
the Bloombridge district of Baldur's Gate. What seems to be a simple
task quickly turns into a night of terror. The timing of these events
seems more than a bit coincidental. Can you protect the locals and
still survive long enough to unravel the mystery? A Living Forgotten
Realms adventure set in Baldur's Gate for characters levels 4-7.

DRAG1-2 A Thin Gray Line
Shady people making even shadier deals are commonplace in the docks
district of Westgate. Locals have learned that siding with the lesser
of many evils is the only way to scratch out a living, but when a new
chief sergeant upsets the delicate balance of power, the fallout
threatens to affect the entire docks district. A Living Forgotten
Realms adventure set in the Dragon Coast for character levels 4-7.

EAST1-2 Marauder's Spear
Gnolls swarm across the river, over the palisades, and into the dusty
streets of a halfling settlement on the edge of the Eastern Shaar.
Hapless hin and their hurbryn neighbors cry out for protection from
these marauding dogs. Why are the gnolls attacking this backwater in
such numbers tonight? Who is the real leader of the pack? Living
Forgotten Realms adventure set in the East Rift for characters levels
4-7.
There are lies, damned lies and statistics.

First God created idiots, he was just getting started, then he created Wizards of the Coast 4e Dnd.

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