You, like others, are mad because power gaming is so limited.. welcome to 1e D&D my friend... well unless you were a mage or cleric... play a rouge or fighter in 1e or 2e... you have NO options.. at all. Unless you used 2e Player's Option rules.
I'm not gonna comment on everything that Ramon said except this and one other thing. I hate to say it
but our resident little Napolean here is right IMHO. I used to sit at tables with you Ramon and you would
power game the holy hell out of every mod that we came across. It was first the volleys of never ending
mod breaking divinations, then the gazillion buffs, then the massive amount of magic items, then using
your familiar to cast spells and use magic items ( that dispel magic Arcanis thing that REALLY drove the
DM nuts and was eventually banned or restricted because of you is an example. ) 4.0 is not a perfect
system and it's flaws are not hard to see. However, I have to admit that I like the fact that the bad guys
versus the PCs is a more level playign field and that the power gaming aspect of it has been limited by
the simplicity of the rules and game mechanics. Now every class is important and almost entirely
balanced with each other - no more high level wizards, clerics, or druids dominating the tables. I think
part of your aversion to 4.o Ramon is that it is not as malleable to your whims as 3.5. This is not me
trying to insult you Ramon but simply an opinion based on observation.
As far as the argument of whether 4.0 sucks or not, I think it is good enough to play and enjoy but alot
depends on your DM and who you play with at the table. So while I understand why you might feel as you
do Ramon about 4.0, I cannot agree with everything you said and I am glad that 4.0 put the clamp on
alot of power gaming. The bad guys are stronger than ever, the PC are required to have much sharper
teamwork skills than before, and some of the battles in the mods are pretty fierce. I still like 3.5 more
than 4.0 but 3.5 IMHO suffered from the "too big for it's britches" syndrome.