Beneath Haunted Halls Adventure Description

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Beneath Haunted Halls Adventure Description

Postby Needles » Sun Oct 05, 2008 1:57 pm

Beneath Haunted Halls Adventure Description:

An attack on a diplomatic mission results in the kidnapping of an
eladrin Princess Eldara, and it happens on the PC's watch! Now they
need to find both her and a stolen magic relic before war breaks out
in Cormyr. The trail of the villain has more twists than a snake's
shadow, and it leads farther than anyone would expect. A Living
Forgotten Realms three-round special adventure set in Cormyr for
characters levels 1-4. This adventure is available only as a part
of the Weekend in the Realms special event, October 24-26, 2008.

You can copy and paste from here to warhorn.net. :D
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Re: Beneath Haunted Halls Adventure Description

Postby Peewee » Mon Oct 06, 2008 12:43 pm

Sweet

My sword mage (anyone know if there is a D&D mini that looks like Cloud from Final Fanasy?) just hit 4th... excellent!

Pb
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Re: Beneath Haunted Halls Adventure Description

Postby grey » Tue Oct 28, 2008 9:50 am

beneath haunted halls was a pretty good mod. a bit long at 3 rounds however not bad. it was fun to play.
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Re: Beneath Haunted Halls Adventure Description

Postby Peewee » Tue Oct 28, 2008 10:09 am

it was crap.. the story was crap.. and some of the events where ... well... crap.
Peter B
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- Thomas Jefferson

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Re: Beneath Haunted Halls Adventure Description

Postby grey » Tue Oct 28, 2008 11:22 am

I've played alot worse...


THE BURNINATOR!!!!!!
nuff said.
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Re: Beneath Haunted Halls Adventure Description

Postby Peewee » Tue Oct 28, 2008 1:18 pm

grey wrote:I've played alot worse...


THE BURNINATOR!!!!!!
nuff said.



Ok ok ok
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Re: Beneath Haunted Halls Adventure Description

Postby MorganWolf » Tue Oct 28, 2008 11:06 pm

Don't listen to peter albert, some of the mods are fun, he just hates he had to eat it

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Re: Beneath Haunted Halls Adventure Description

Postby Peewee » Wed Oct 29, 2008 9:42 am

MorganWolf wrote:Don't listen to peter albert, some of the mods are fun, he just hates he had to eat it


LOL

Ralph, The Godfather of DnD in Miami, the point is they had no real story.. no back ground.. nada.. you where tossed into a dungon craw from hell...

also, the mod is made in a way where you have no time to roleplay... you know that thing that we are suposed to do in a roleplaying game...

LFR is killing RP in a bad way... i just can't place my finger on why
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- Thomas Jefferson

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Re: Beneath Haunted Halls Adventure Description

Postby grey » Mon Nov 03, 2008 1:51 pm

I got to play that mod. I didn't eat it.
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Re: Beneath Haunted Halls Adventure Description

Postby Needles » Mon Nov 03, 2008 9:42 pm

Peewee, The Stat Monkey God,, I'm glad you got to play the last part of the mod. Thank you for running the Zhent mod. I had a great time at it. Announcing that you don't announce the skill challenge made it more interesting when we came to an impasse. The game is so simple you don't have to tell us when a skill challenge happens. :2
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Re: Beneath Haunted Halls Adventure Description

Postby Peewee » Wed Nov 05, 2008 9:45 am

Needles wrote:Peewee, The Stat Monkey God,, The Stat Monkey God,, I'm glad you got to play the last part of the mod. Thank you for running the Zhent mod. I had a great time at it. Announcing that you don't announce the skill challenge made it more interesting when we came to an impasse. The game is so simple you don't have to tell us when a skill challenge happens. :2


Ty
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- Thomas Jefferson

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Re: Beneath Haunted Halls Adventure Description

Postby lasombra1380 » Thu Nov 06, 2008 12:09 am

Of course there was no rp in it. Its an organized play event. Plus its D&D, you want RP you need to play WW or Witch Hunter ;)

Plus it was exactly what it was meant to be a 3 round dungeon crawl. Thats it, nothing more. If your looking for any RP whatsoever, you have to look to the regional authors and not Special events.

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Re: Beneath Haunted Halls Adventure Description

Postby Peewee » Thu Nov 06, 2008 11:53 am

lasombra1380 wrote:Of course there was no rp in it. Its an organized play event. Plus its D&D, you want RP you need to play WW or Witch Hunter ;)


Not true, running a saterday night 4e game, and so far it has been a roleplaying intence game. Its the PLAYERS not the RULES.

Hell Robotech is not an amazing RPG system, Nither is Big Eyes Small Mouth... yet with both I have played RP intence campaigns.
Peter B
PCI Rules Developer & StatMonkey
Paradigm Concepts

"Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.”
- Thomas Jefferson

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Re: Beneath Haunted Halls Adventure Description

Postby lasombra1380 » Thu Nov 06, 2008 3:01 pm

I agree its the players. However, certain rule sets lend themselves to roleplaying and others do not. D&D is designed for hack and slash... notice how we have a players guide whose content is about 90% based on combat. Now take the old WoD from White Wolf... maybe half is devoted to the various disciplines and combat rules and even the disciplines are not nearly all combat like the powers in D&D are.

In my opinion, you could take a stick and sit around a campfire and have a roleplaying game if you have a good bunch of people. I have been in D&D games with amazing roleplaying, and seen white wolf games devolve into combat mania even D&D would envy (experienced vamps doing 20+ actions in a 3 second round... eat that Fighter!). So it always devolves down to the players and GM. However, as I said rule sets lean a certain way, and you will find the average game of that system being what the game leans towards.


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