MegaCon '08 Preview

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MegaCon '08 Preview

Postby Ozymandius » Wed Jan 30, 2008 9:32 pm

Hail Blackmoorians!

The realms of the North are once again threatened by the forces of the Afridhian Horde, Toska Rusa and the Avatar of Zugzul; all who plan to take the whole of Blackmoor in their latest push into the Dismal Swamp. But proud adventurers stand in their way to halt their plans along with the assistance of Alliance forces from the Peshwah Tribes and the Brothers of the Greenwood!

The cry of, "Free Ten!" can be heard throughout the cities of Blackmoor and King Uther has declared that all able bodied defenders should report to the Western Front immediately to repulse the foul invaders. Support from the Kingdom of Blackmoor will be minimal as the Silent Guard and the army itself are currently engaged in helping the Wizard's Cabal rebuild after a devestating attack by Raddan Goss on Ardenn Keep who managed to level many of the buildings and collapse the stone spire in the center of the fortified stronghold. But all hope is not lost.

A marriage is to be held symbolizing the great hope of the Peshwah Tribes as Peshwah Sulla na Sulla of the Somhak prepares to be bound in matrimony to the daugher of a renowned Tribe. His constant guide, the spiritualist Iriku, has tried to help him find the lost arrows of the Bow of Hadeen and hopefully even the legendary weapon itself to help aid the land and avenge the fallen diety.

The Brothers of the Greenwood are preparing to fight the hordes of Afridhi once again but have learned of some disturbing news; a development that could put the entire operation in jeopardy but turn the tide of battle in the favor of the Alliance.

A call has gone out for adventurers, heroes and all defenders of the North to attend the Camberi and help aid in the defense efforts; one that is sure to be remembered for decades to come!

Available Episodes for Play:

DAB Episode 63: Bug Hunt (Dave Arneson's Blackmoor - d20 System)
Written By: Terror Incorporated.
"Two-legged creatures we are supposed to love as we love ourselves. The four-legged, also, can come to seem pretty important. But six legs are too many from the human standpoint." Liam Shelser, Thonian, paladin of Henrin. A Dave Arneson's Blackmoor Dweomer Realm High-Level Optional adventure for characters level 8-12. WARNING: This module contains UNTIERED encounters and is recommended for well balanced parties. Playing up is not recommended and can result in party death. Players enter at their own risk.

DAB Episode 66: Trouble for Noble Hearts (Dave Arneson's Blackmoor - d20 System)
Written By: Jared Eaton. What trouble waits for Noble Hearts? Loss and Madness? Murder? A Dave Arneson’s Blackmoor episode for ATL’s 5-11.

DAB Episode 67: Into the Lightless Depths (Dave Arneson's Blackmoor - d20 System)
Written By: Terror Incorporated.
In the lightless depths beneath Blackmoor an ancient evil stirs. The enigmatic Trophimus requires a group of courageous adventurers to brave the darkness and journey to the mysterious Bazaar at Darkwater Falls. Once there negotiate with the Aranea Mercantile and learn the nature and identity of the ancient evil that sought to destroy the Clockwork Village before they strike again. A two round High Level Optional Adventure fopr ATLS 9-13. Part two of the High-Level Optional series, "The Dwoemer Realm."

DAB Episode 68: Big Trouble (Dave Arneson's Blackmoor - d20 System)
Written By: Gregory S. Walker.
The Archmage Lich, Raddon Goss, has returned from the neitherworld and once again threatens the security of Blackmoor. The Wizard's Cabal's most learned expert on the former arch enemy of Skelfer Ard is seeking brave adventurers to aid the Cabal in it's time of need. Undertaking a journey to seek out a former associate of Radon may be many things, but one thing is for certain, it will be Big Trouble. A Dave Arneson's Blackmoor one round adventure for players levels 5-13. The third installment in the series: "Thicker than Water…" and part two of the themed modules, "A Matter of Perspective."

DAB Episode 69: Brushfire (Dave Arneson's Blackmoor - d20 System)
Written By: Chris Gale and Brian Gray.
Sometimes your enemies show up in the places you least expect them. Sometimes you can find allies in those least able to help themselves. And sometimes, heroes rise to meet an insurmountable challenge and save the day. A Dave Arneson's Blackmoor adventure for heroes levels 3 - 9.

DAB Episode 71: The Hellward Annex (Dave Arneson's Blackmoor - d20 System)
Written By: Philip J. Slama.
Prisoners of war locked and bound, a research facility obscured now found; within the walls its secrets hidden, numerous experiments all forbidden. Existence denied investigations blocked, an organization ruined from the shock; the awakened caught and put to death angers their lord Insellageth. A Dave Arneson’s Blackmoor one round adventure for players level 3 to 13, part four of the series, “Thicker Than Water…”

DAB Episode 72: The Dawn of Goss (Dave Arneson's Blackmoor - d20 System)
Written By: Gregory S. Walker & Philip J. Slama.
The Wizard’s Cabal appears glorious but it is made up of constant hard choices and unattractive tasks accepted under the pressure of Arcane Law. The powers in charge keep the people in a perpetual state of fear; keep them in a continuous stampede of fervor with the cry of the Arcane Inquisition. Always there has been some terrible evil to gobble us up if they did not blindly rally behind the Wizard’s Cabal by furnishing the exorbitant sums they demanded. Yet, in retrospect, these disasters seem never to have happened; seem never to have been quite real…until now. A Dave Arneson's Blackmoor one round adventure for players level 4-14. Part five of the series, "Thicker than Water..."

DAB Episode 73: Retrieval (Dave Arneson's Blackmoor - d20 System)
Written By: Terror Incorporated.
For one hundred years the Wizard’s Cabal has ruled supreme over magic in Blackmoor armed their Arcane Foci and Skelfer Ard's Scale of Magical Energy. But Raddan Goss has struck the first blow in the new struggle for magical supremacy and has taken from the Cabal it’s most trusted resource; they need you to get it back. A Dave Arneson’s Blackmoor Dwoemer Realm High-Level Optional two round adventure for players levels 7-13. This module is recommended for players who have previously participated in "Episode 67: Into the Lightless Depths" and "Episode 74: The Dawn of Goss." WARNING: This module contains UNTIERED encounters and is recommended for well balanced parties. Playing up is not recommended and can result in party death. Players enter at their own risk.

DAB Episode 74: Cutty Black Sow Round (Dave Arneson's Blackmoor - d20 System)
Written By: Gregory S. Walker.
Something horrible stalks the dark streets of Maus. Nobles are being found torn apart and mutilated in back alleys and crucified on streetlamps. The Merchant’s Guild of Maus is nervous and seeks help from brave adventurers to solve the mystery of who or what is butchering the upper class of the biggest metropolitan city in the North. A Dave Arneson’s Blackmoor one round adventure for Players levels 5-13 The third installment of the "Infernal Darkness" series and part of the themed modules, "The Businessmen of Blackmoor." WARNING:This adventure contains adult themes and is recommended for mature audiences. Player discretion is advised.

DAB Episode 75: Teacher’s Pet (Dave Arneson's Blackmoor - d20 System)
Can a student teach a former teacher or is this lesson to hard to swallow? A one-round Dave Arneson's Blackmoor Episode.

DAB Episode 76: Remembrance (Dave Arneson's Blackmoor - d20 System)
Written By: Kris Wade.
Memories of freedom are celebrated in a war torn land. The heroes are requested to gain freedom for slaves newly taken. Even those in the center of Blackmoor are not safe from the reach of the grasping Afridhi. A one-round Dave Arneson's Blackmoor Episode. Episode four in the Holidays for Heroes series.

DAB Episode 77: Leaving the Nest (Dave Arneson's Blackmoor - d20 System)
While the army is away fighting the Afridhi war, a rash of terrible crimes rampage the City of Blackmoor. A one round Dave Arneson's Blackmoor Episode.

DAB Episode 78: Hadeen's Vengence (Dave Arneson's Blackmoor - d20 System)
Written By: Tad Kilgore and Dustin Clingman.
The prophets have promised that one day, Hadeen would return to take his vengeance on those who destroyed him. His loyal followers are now joyous with the new promise that their dead god will soon rise. A Dave Arneson's Blackmoor World Premier Episode and the conclusion of the Epic of Hadeen series.

DAB M3: The Wedding Gift Round (Dave Arneson's Blackmoor - d20 System)
It is said that on the night of their vile wedding, the dread god Zugzul promised the lands of Blackmoor and the Duchy of Ten to his bride Toska Rusa. He has made his intentions to honor this gift known to all through the works of his vile Afridhi minions. Only a company of heroes stands between the Afridhi force to avert the complete destruction of Blackmoor. A Dave Arneson's Blackmoor Two Round Interactive Event.

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Don't forget that judges are needed for the convention, if you are interested in judging please email:

Operations.Coordinator@TerrorInc.Org

Thanks and looking forward to seeing you at MegaCon '08.

-Philip Slama
Operations Coordinator
- Philip Slama

"Sex is like the death penalty. One outcome, multiple ways to carry it out," -Stephen Colbert.

"OMG I can't believe I just got censored on LC.net!!!111 IS ADOLFO SEEING THIS sh*t!!!" -TheWorldsGreatestWarrior.

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