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Re: Pathfinder Society RPG

Posted: Fri May 08, 2009 2:42 pm
by lostpike
And PJ you just found the biggest flaw in the system. Level cap at 12 with a few specials higher levels.

Oh and I like the chelaxians because they get the best faction missions. They make me laugh almost every time.

Re: Pathfinder Society RPG

Posted: Fri May 08, 2009 3:03 pm
by Ozymandius
Whooo...

So I'm 5/7.

That STILL works.

Favored Class: Wizard (+1 Rank/+1 Hit Point per Wizard Level)

STR -4 7 -2
DEX 10 16 +3
CON 5 14 +2
INT 13 17/19/20/21/22 +4
WIS 0 10 +0
CHA -4 7 -2

Point Blank, Precise Shot, Scribe Scroll, Craft Wondrous, Craft Wand, Craft Arms & Armor, Skill Focus: (Arcana), Empower Spell, Craft Rod, Maximize

School Power: Evocation / Prohibited: (Divination/Transmutation)

Re: Pathfinder Society RPG

Posted: Fri May 08, 2009 3:55 pm
by lostpike
Currently there is no crafting. rules may change at Gencon.

Re: Pathfinder Society RPG

Posted: Fri May 08, 2009 3:59 pm
by Ozymandius
Fixed it.

So I'm 5/7.

That STILL works.

Favored Class: Wizard (+1 Rank/+1 Hit Point per Wizard Level)

STR -4 7 -2
DEX 10 16 +3
CON 5 14 +2
INT 13 17/19/20/21/22 +4
WIS 0 10 +0
CHA -4 7 -2

Point Blank, Precise Shot, Scribe Scroll, Empower Spell, Maximize Spell, Silent Spell, Skill Focus: (Arcana), Weapon Focus:(Ray), Still Spell, Widen Spell

School Power: Evocation / Prohibited: (Divination/Transmutation)

Re: Pathfinder Society RPG

Posted: Fri May 15, 2009 2:59 pm
by lostpike
Play any games yet?

Re: Pathfinder Society RPG

Posted: Tue May 18, 2010 3:06 pm
by Ozymandius
I'm done with organized play for Pathfinder. It's borning and dry even though the last two modules were challenging a bit.

It's a carbon copy and until they get their writers up to par and remove the word limit it will continue to be second rate in my eyes.

But that does not mean the system is bad, in fact I enjoy it very much! The mechanics, the background story and the world which have made for an interesting home game and I know they have a quality all their own in their Adventure Paths. While most parts of them are boorish the do provide an amazing framework and overstory from which a DM can use to insert their own material within the larger arc of the Path.

What a sad state for that organized play system.

But not to worry because once this Pathfinder homegame is finished we're rotating right into Living Death and then on to Warhammer 40k RPG.